21 FEBRUARY 1964, Page 34

Chess

By PHILIDOR No. 166. H. D'O. BERNARD (First Prize, Grantham Journal, 1928)

BLACK (9 men) WHITE (9 men) WHITE to play and mate in two moves; next week I shall discuss the solution in an article on chess problems, so 1 suggest that readers keep the position. Solution to No. 165 (Westbury): Q-Kt 4, threat•Qx R. 1 . . . R xP; 2 B-K 5. 1 . . . R-Q 4; 2 Kt-K 4. I . . . R-B 3 ch; 2 B-B 2. I . . . R-K' 3; 2 B-K 4. 1 . . . B-Q 4; 2 QxQP. 1 . . . B-R 3; 2 KtXP. 1 . . . B-B 1; 2 P-K 8=Kt. Beautifully constructed problem with different mates for each of the four moves by Black rook.

This week's game is one of the clear-cut, but fairly rare, types in which White has from the beginning a general plan of attack which he carries out exactly as planned. When this happens it usually means that the opponent has failed to develop any effective counterplay; this is true here, a faulty opening idea leading Black into a position where he had no worthwhile plan to pursue.

White. KOPPER; Black. POMAR; Opening, SICILIAN

I P-K 4 P-QB 4 2 Kt-KB 3 P.O 3 3 P-Q 4 Kt-KB 3 4 Kt-B 3 P X P 5 KtXP P-KKt 3 6 B-K 3 B-Kt 2 7 P-B 3 . . . This announces his intention, viz. to play Q-Q 2 and B-R 6, together with P-KR 4-R 5 followed by an attack on the open rook file. Black must counter by a central push (often correct against • an attack on the flank) and/or a queen's side attack, 7 . Kt-B3

8 b.4 2 0-0

9 B-QB 4 Kt-QR 47 A wrong Idea that loses time

and gets nowhere, The natural and (in my view) best line is 9 . . . Kt x Kt: 10 B x Kt, B-K 3; 1.1 B-Kr 3. Q-R 4; 12 0-0-0, P.QKt 4: 13 K-Kt I, KR-B l with about equal chances

to B-Kt 3 P-Kt 3 11 13-R 6 B-R 3 12 0.0-0 Kt x B ch. 12 . . . R-B I followed by Kt or B-B 5 is rather better but Black has a bad game anyway. 13 Kt x Kt B-B 5 14 P-KR 4 B x Kt. It has taken Black six moves (i.e.

moves 9.14) to exchange off White's bishop and knight; by 9 . . . Kt x Kt 10 B . . . B-K 3 and (if he wanted to) II . . B x Kt he could have done the same thing in three moves— this loss of time means that White's attack is too' far advanced now to be stopped.

15 RPxB R-K 1. White's threat is P-R 5 followed. by Kt-Q 5 and then P xP, B x B and Q-R 6 ch Text (there is nothing better) is played to forge White to exchange bishops first and give Black the defensive possibility Kt-Kt 1.

16 B x B

xaottierwise 16 . , . B-R I

16 , . .

17 P-R 5 Kt-Kt 1. 17 . . Kt x P; 18 P-KKt 4, Kt-B 3; 19 Q-R 6 ch, K-Kt 1; 20 P-K S and wins or 17 . . PxP: 18 P-K 5.

18 PxP RP xP. 18 . . . BP xP; 19 Q-B 4, R-KB l; 20 Q-R 2, P-KR 3; 21 P-K 5 with winning game. 19 Q-B 4 P-K 4. To meet 20 Q-R 2 with 20 . Q-Kt 4 ch and 21 . . . Kt-R 3, but . . . 20 R-R 7 eh! K x R 21 QxP ch K-R 3 22 R-R I ch K-Kt 4 23 Q-R 7! . . threat Q-R 4 mate. 21 . . . k-B 3 24 Kt-Q 5 ch K-K 3 25 Kt-B 7 ch K-B 3. 25 . . . Q x Kt would prolong the game but without giving any hope. Better an end with horror than a horror without end. 26 Q-R 8 eh Resigns, 26 ... K-K 2; 27 R-R 7 ch, K-B I; 28 Q-Kt 7 mate.